![]() In Cheng's estimation, the biggest waste of time during development is unwittingly building the wrong elements for the game. "There are theories that we can use that help us better understand how game development works," Cheng said. So that they wouldn't fail again, they started developing theories. The studio's development process grew out of Shank's development, which was so stressful that Cheng promised himself he'd never do it again. The only way to make that happen, he said, is to "make sure the process is sane" and "sustainable." "I wanted Klei to be a place where we're continually building amazing games over and over," Cheng said. ![]() Jamie Cheng, founded Klei Entertainment in 2005, with a goal in mind. At a GDC panel today, Klei Entertainment founder Jamie Cheng discussed how the developers of Mark of the Ninja use their "theory of failing quickly" to create games, a sustainable studio and keep developers sane.
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